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back to top@ckeen Funnels are usually very linear, some other DCC modules, too - but since there is a LOT of them, there are exploration-heavy adventures, too. The Lankhmar modules tend to have more urban exploration and a less of a focus on dungeons.
@moonmoth Those are still on my stack. I have started reading through my pile of DCC bundles from last year. And I have meant higher level adventures explicitly. I would not expect funnels to be something else than... a funnel...
@ckeen It’ll be interesting if it still feels too linear while playing. You should take a try.
@moonmoth That's what my hunch is too. For players it probably does not make a lot of difference... Except for my main group that is used to a very open sandbox style maybe
@ckeen The Purple Planet is for you, then.
@moonmoth Thanks, I moved it to the top of my stack!
If you start with a game built around the funnel I suppose early levels are probably all going to feel a bit funnely
@Printdevil I do wonder. Do you know how the funnel concept came to life? Was DCC as a system born before the funnel?
3d6 as rolled, hit points as rolled, was what lead to it I think. it was just a natural evolution of a very hard Darwinian outlook on D&D in the 80s. The funnel approach was manifest, but not named then